Leader Election Algorithm

What is Leader Election?

In distributed systems, many tasks require coordination. Often, it's simpler and more efficient to designate one node as a leader (or coordinator, master) responsible for making decisions, managing state, or coordinating actions among other nodes (followers).

A Leader Election Algorithm is a process by which nodes in a distributed system agree on which node will assume the leader role. This is crucial when:

The goal is to ensure that, eventually, all non-faulty nodes agree on a single, unique leader.

Common Assumptions: Most algorithms assume each node has a unique ID, and communication between non-failed nodes is reliable (though messages might be delayed).

Bully Algorithm

This algorithm assumes nodes know the IDs and addresses of all other nodes and that messages are eventually delivered. The node with the highest ID among the currently active nodes becomes the leader.

Ring Algorithm

Nodes are arranged in a logical ring (each node knows its successor). It doesn't require knowing all nodes, only the next one. It aims to elect the highest ID node among active participants.

Raft/Paxos Election

These are more complex consensus algorithms where leader election is a core part. They involve concepts like terms (election epochs), candidate states, voting (RequestVote RPCs), achieving a majority quorum, and ensuring log consistency. Visualizing the full Raft/Paxos election is beyond the scope of this simple tool, but the core idea is nodes transition to candidate state, request votes from others within a specific term, and become leader only upon receiving votes from a majority.

Visualize the Flow

Configure the nodes, select an algorithm, fail/recover nodes, and trigger an election.

Cluster State (Bully) - Leader: None
Log messages will appear here...