Distributed Transaction (2PC & Saga)

What is a Distributed Transaction?

A distributed transaction is a set of operations that spans multiple, separate transactional resources (like databases, message queues, or microservices). The challenge is to ensure that the entire set of operations either succeeds completely across all resources, or fails completely, leaving the overall system state consistent, even in the face of partial failures (where some resources succeed but others fail).

The Challenge: ACID vs. BASE

Traditional databases offer ACID guarantees (Atomicity, Consistency, Isolation, Durability), ensuring transactions are all-or-nothing. Achieving strong ACID across independent distributed services is difficult and often violates the CAP Theorem (Consistency, Availability, Partition tolerance - you can typically only have two).

Distributed systems often favor Availability and Partition tolerance, leading to models like BASE (Basically Available, Soft state, Eventually consistent). This requires different approaches to managing transactions across services.

Two-Phase Commit (2PC)

2PC is a classic protocol aiming to provide atomic commitment across distributed participants. It involves a central Coordinator and multiple Participants (the services/databases involved).

Pros: Provides atomicity (all-or-nothing guarantee).

Cons: Blocking (Participants lock resources and wait in the prepared state), Coordinator is a single point of failure (if it crashes after Prepare but before Commit/Abort, Participants are stuck), performance overhead due to multiple message rounds.

Saga Pattern

A Saga manages data consistency across microservices without relying on distributed locking or a single atomic transaction. It's a sequence of local transactions. Each local transaction updates its service's database and triggers the next local transaction in the Saga.

If a local transaction fails, the Saga executes a series of compensating transactions in reverse order to undo the work completed by preceding successful transactions.

Pros: Non-blocking (no distributed locks), improved availability (failure in one service doesn't block others indefinitely), fits well with microservice architecture.

Cons: Eventual Consistency (no atomicity in the ACID sense, temporary inconsistencies exist until compensation completes), complex to implement (designing reliable compensating actions is hard), debugging across services can be difficult.

Visualize the Flow

Select a pattern, configure failure points (optional), and step through the transaction.

2PC Simulation


Distributed System State (2PC)
Status: Idle
Log messages will appear here...